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Mark Zuckerberg Broadnes Meta Horizon Worlds From VR Headsets to Smartphones and Web.

Mark Zuckerberg, CEO of Meta Platforms, is gradually extending the ‘Meta Horizon Worlds’ platform’s reach beyond virtual reality (VR) headsets to smartphones. Meta Horizon Worlds, a social VR platform built on 3D avatars that went live in December 2021, gives users access to the metaverse. Zuckerberg wants to expand the experience of the metaverse to more people worldwide by making Horizon Worlds accessible via cellphones. As part of this service expansion, Meta is enabling desktop access to Horizon Worlds.

The Horizon World platform is currently only accessible in Canada, France, Iceland, Ireland, Spain, the United Kingdom, and the United States. It’s not yet apparent whether Meta has any plans to introduce the platform in other countries, such as India. If they live in a qualifying region, they can download the Horizon Worlds app, make an avatar, and log into the platform’s virtual ecosystem to play games and communicate with other users.

“Everyone, no matter which platform they use, should be able to get into the metaverse.” Even though Quest headsets offer the most realistic access to the metaverse, we think there should be more than one way in. In an official post on September 14, Meta stated, “Bringing Worlds to more surfaces is a step in realising that vision and making the experience accessible to more people.

Zuckerberg changed the name of the social networking app family’s umbrella brand from Facebook to Meta in 2021 with the goal of aligning the company’s branding and future with the metaverse.

Since its inception, Meta has reported losses in its metaverse sector despite the significant rebranding.

The metaverse-focused section of Meta, Reality Labs, lost a staggering $13.7 billion in 2017.

In its most recent earnings call, Meta omitted to mention the precise amount that Reality Labs, a unit related to the metaverse, lost this quarter. However, the business did state that it anticipates further losses in the future for its metaverse division.

According to research Meta commissioned earlier this year, by 2035, the metaverse might add up to $760 billion, or about 2.4 percent, to the US yearly gross domestic product (GDP).

It makes sense that Meta would want to make up for its losses at this time, so it is expanding the availability of metaverse-related products and services like the Horizon Worlds on desktops and mobile devices.

The distribution of Horizon World to smartphones and desktops is still sluggish.

You might not yet have access to Worlds on mobile or the web since we’re testing things out. As we gather feedback and improve the experience, early access will eventually be made available to more users. In the coming weeks and months, we’ll have more to share, the corporation stated in its blog post.


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